Chess
Tactical puzzles. Find the move that ends it.
A new tactical puzzle every day, the same position for every player. Study the board, find the pattern, deliver the mate. It builds a streak, and more usefully it builds the instincts you end up relying on in real games.
How to play
- Click a piece to select it, then click a highlighted square to move.
- Each daily puzzle has one correct line: a checkmate, a win of material, or a forced tactic. You have to find every move in the sequence.
- The opponent's reply is scripted and plays automatically.
- Today's puzzle is one shot. A wrong move ends it. Archive replays are where you can experiment.
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What are chess puzzles?
A chess puzzle hands you a position, usually taken from a real game but sometimes constructed to show off a particular pattern, and asks for the best move. Unlike a full game there's always a correct answer: one move, or one sequence, that is objectively best.
They're the most efficient way to improve because they train pattern recognition without a clock running or a whole game riding on it. Grandmasters solve thousands over a career, and that's how they build the library of tactical shapes they later recognise without thinking.
A brief history
Chess puzzles are nearly as old as chess. The earliest known collections come from ninth-century Arabic manuscripts, where they were called mansubat: positions composed to show off an elegant combination. The tradition carried through the medieval European game, and by the nineteenth century puzzle books were standard training material for competitive players. Now Lichess and Chess.com host millions of them pulled straight out of rated games, and the puzzle has become the main self-study tool for everyone from beginners to elites.
Core tactics to know
Most puzzles revolve around a small set of recurring patterns. The back-rank mate traps a king on its first rank, hemmed in by its own pawns. Smothered mate uses a knight to mate a king that its own pieces have boxed in. A fork is one move attacking two pieces at once. A pin freezes a piece, because moving it would expose something more valuable behind it. A skewer is the same idea reversed: attack the valuable piece and take whatever it was hiding when it moves. At puzzle level, recognising these is basically the whole job.
The most useful first question in any position is which move is the most forcing. Checks, captures and threats that demand a specific answer cut the opponent's options down hard, which is why mating combinations almost always open with a check or a capture. And if you spot a check that seems to lead nowhere, play the whole sequence out in your head before you drop it. Plenty of puzzles turn on a quiet move that comes after the forcing part, once the opponent has run out of replies.
One puzzle a day
One puzzle a day, pulled from the library, and it's the same position for everyone who visits that day. Your first attempt is the one that counts, and solving it builds your streak and records. Once it's done the play button keeps dealing new positions from the full set at whatever pace you like. None of those affect your streak or statistics, which makes them the place to revisit something that beat you, or just to work through a pattern until it sticks.
Tips for beginners
Before you move anything, count every check available to you, including the ones that look absurd. Beginners miss immediately winning checks all the time, usually because they seem too obvious to be the answer. After checks, look at captures that win material or force a recapture opening a discovered attack.
If neither checks nor captures settle it, look for a threat the opponent can't ignore, the kind of move that says "do nothing and I win next move." Then check your candidate by asking what your opponent can actually do about it. A move that works against one reply and loses to another isn't the solution. The right move works against all of them.