Hearthbreak Archive
Every past run, ready to break again. Each date's seed fixes the ten walls, the brick layouts, the stone and every "?" gift, exactly what every player faced that day. Archive plays are free practice; your scores and streak are untouched.
- Won
- Lost
- Skipped or unplayed
Replay any run
Hearthbreak is a brick breaker played by firelight: glide the paddle, keep the ember off the floor, and bring down ten walls of kiln-fired clay, with mystery bricks dropping multiball, wrecking embers and extra lives. Pick a date from the calendar and you get that day's exact run: the same walls, the same stone, the same gifts, free and without an account.
How the archive works
Each day has one run that counts, identical for every player, and playing it while the day is live is what moves your streak, best score and leaderboard entry. Archive runs are practice instead. Play as many as you like, in any order, with no effect on your record. It's the natural place to catch up on a day you missed.
A true second attempt
Nothing about a run is random beyond its seed, which decides every brick, every stone and every gift. Replaying an archive day is a genuine second attempt: the fortress wall that ended your run will stand exactly as it stood, and this time you know where its gates are.