Spider Solitaire 1 Suit
All spades, eight copies of every rank. The version to learn on.
Play 1 suitUnlimited deals, nothing recorded. Or play the daily 2 suits deal — the same cards for everyone, once a day, feeding your streak and best times.
What 1 suit actually plays like
With one suit every card of the right rank is a legal target, so a run never gets stranded because the colour is wrong. Most deals go in. This is where the mechanics of Spider — building down, dealing ten more when you stall, lifting a finished King-to-Ace run off the board — stop feeling fiddly and start feeling obvious.
The rules don't change
Every version of Spider uses two decks, 104 cards, ten columns and the same goal: eight complete King-to-Ace runs, each lifted off the board as it finishes. You build downward by rank regardless of suit, but a group of cards only moves together if the whole group is the same suit. Deal ten more cards from the stock when you're stuck, and every column must have at least one card before you can.
Only the number of suits changes between 3 versions, and it changes how often you can move a run as a unit. That single detail is the whole difficulty curve.
Are these deals winnable?
Honest answer: not guaranteed. The daily 2 suits deal is checked by a solver before it ships, so a winning line provably exists. These practice deals are dealt at random and not pre-checked, which is the authentic experience — particularly at 4 suits, where a large share of random deals cannot be won by anyone.
If you want the guarantee, the daily is the one to play. If you want volume, this page deals as many as you like.
Other versions
- Spider Solitaire 2 Suits — the daily game, hearts and spades, solver-checked.
- Spider Solitaire 4 Suits — All four suits, two copies each. The hardest version there is.